Mermail Abyssteus
WATER 7

Mermail Abyssteus

  • Archetype:
  • Mermail

  • ATK:
  • 1700

  • DEF:
  • 2400

  • View:
  • 4590




You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: Medium
68± 6/ 100
Power Score
Intrinsic 67
Deck 68

Mermail Abyssteus — Power Evaluation

Final Score: 68 ± 6 · Confidence: Medium

  • Intrinsic: 67 · Deck: 68 · Meta: provisional
  • Primary role: Extender · Secondary: Searcher/Tutor, Material body

Why it scores here

This card is a core Mermail extender that self-summons from hand via a trivial discard cost, then tutors a follow-up Mermail to chain effects. The self-summon + search provides solid resource economy and fits seamlessly into the archetype's WATER-discard engine, confirmed by near-universal inclusion (100% in pure Mermail/Atlantean decks). However, without recorded combo data, the ceiling of the chains it builds cannot be verified; it scores as a strong enabler rather than a dominant force, trading off resilience against negates and limited multi-turn flexibility.

Axis scores

Axis Score Evidence
Accessibility 85 The card is naturally live in hand and requires only a trivial discard cost within the WATER-heavy Mermail archetype; 2.54 copies average and 100% inclusion in pure Mermail/Atlantean decks confirm near-free accessibility (verified).
Combo & Conversion 65 The text shows a clean self-summon + search chain enabling follow-up plays, but no combo examples or end-board data prevent verification of final board scale; the HOPT clause limits repeated chains per turn (inferred).
Resource Economy 75 The card trades one discard for one field presence plus one tutor, netting +1 advantage while enabling synergy with other Mermail discard effects like Abysspike (verified by card text and 100% co-occurrence observed).
Effect & Interaction 30 The card provides no direct negation, removal, or disruption to the opponent's board; it enables teammate synergy via discard triggers but does not interact with opponent plays (inferred).
Material Utility 75 The 7-level WATER Aqua body is clean for Rank 7 Xyz summons and Synchro chains, remaining useful if effect is negated, as evidenced by 99.5% co-occurrence with Mermail Abyssgaios (observed).
Resilience & Flexibility 50 The card is vulnerable to hand traps stopping the search and negates on the self-summon, but once on field it survives as Xyz or Synchro fodder; no built-in protection limits multi-turn play and the HOPT caps recurrence to once per turn (inferred).
Deck-Building Efficiency 80 The card runs efficiently in Mermail/Atlantean (self-summons from hand with trivial cost, 2.54 copies average, 67% of decks run 3 copies) with no reported brick or garnet issues (observed).

Calculation

Weight profile: Primary role: Extender (A=0.18, C=0.22, R=0.14, E=0.08, M=0.14, F=0.14, D=0.10). Intrinsic ≈ 67, Deck ≈ 68, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Core enabler in Mermail/Atlantean archetype with 100% inclusion in pure builds
  • Clean resource economy: converts one discard into field presence plus tutor (+1 advantage)
  • Self-summon from hand is nearly always live within the archetype
  • WATER Aqua body serves as useful Xyz rank-7 or Synchro material
  • Runs efficiently at 2-3 copies with no brick or garnet potential

Weaknesses

  • No direct board interaction (no negation, removal, or disruption effects)
  • Vulnerable to hand traps that interrupt the search effect
  • Once-per-turn limitation restricts recurrence of tutoring
  • Moderate resilience against negates on the self-summon activation
  • Primarily tied to Mermail archetype; limited portability to non-WATER strategies

Counters / choke points

  • Ash Blossom & Joyous Spring (stops the search)
  • Herald of Oath (negates the self-summon)
  • Declared disruptions preventing discard cost payment
  • Board wipes offering no protection to the summoned body

Best use

Extender / Combo Enabler. Decks: Mermail, Atlantean, Mermail Atlantean, Deep Sea. Suggested copies: 3.

Evidence & gaps

  • Verified: Card is 7-level WATER Aqua Effect Monster (from card properties); Card self-summons from hand by discarding 1 other WATER monster (from description); Card tutors 1 Level 4 or lower Mermail from deck when summoned this way (from description); Card has hard once-per-turn clause on the effect (from description); Card runs 2.54 copies average, max 3 (67% of decks run 3x); Card appears in 400/400 decks (100% of sample); 100% co-occurrence with Mermail Abysspike
  • Observed: 100% inclusion in pure Mermail decks (105 decks in sample); 100% inclusion in pure Atlantean decks (105 decks in sample); 92.86% inclusion in Mermail Atlantean decks (57 decks in sample); 60% inclusion in Deep Sea decks (36 decks in sample); Appears in 18 distinct archetypes across 400 decks; 99.5% co-occurrence with Mermail Abyssgaios (Rank 7 Xyz)
  • Inferred: Primary role is Extender (self-summon + search = combo chain enabler); Card converts discard cost into field value plus hand value (resource economy); Discard effect synergizes with other Mermail/Atlantean discard-triggered effects; 7-level Aqua body is useful for Rank 7 Xyz and Synchro summons (material utility); Card is resilient as field body after summoning but vulnerable to negates on summon/search
  • Data gaps: No combos supplied—combo conversion inferred from text and deck inclusion, not verified from recorded boards No banlist token—assumed 3 copies legal in all formats No Top Card ranking data—cannot assess meta-defining status No OCG-specific deck data—sample may be TCG-heavy No DuelLinks-specific combo data—format representation unclear











https://metaduelist.com/
Top